Something I still need to do, being a big fan of Survivor, is rating the new ERA twists and changes. I'm gonna recall from memory each twist added or change made to the game since the start of 41, and then give it a rating out of 10. A 10/10 is a perfect idea, and I honestly don't know if I'd give that to any twist in Survivor history, including the hidden immunity idol, so you won't be seeing that here. A 0/10 would be an idea that is so asinine, whoever came up with it should be fired.
There may be the occasional advantage that I have forgotten, but if I forget it, it's because it had such little impact on the game, and therefore isn't worth rating.
26 Day Format: 3/10
I don't think I'll ever fully come around on this. Leave it to Survivor to stick with the 26-day format after COVID restrictions end since it's cheaper. The bad thing about it is that it doesn't allow for close bonds to form or for people to struggle out there. There's no time for the game to breathe, in a sense. It feels like when Survivor reduced its quantity, it also reduced its quality.
No food/losing flint if immunity is lost: 5/10
I'm okay with teams suffering a penalty if they lose, although going to tribal council should be penalty enough. But taking away flint doesn't have the impact it used to, since they are given access to clean drinking water, and the pre-merge lasts no more than 2 weeks. Meanwhile, odds are each player will eventually get access to food via some sort of reward. It seems like taking away flint is just for show, and honestly shouldn't even be mentioned anymore. It's not an awful idea, just an unnecessary one that adds nothing to the show. Also, I might add, taking away flint from the losers only increases the chance that they'll lose again, thus creating a "disaster" tribe that enters the merge with only 3 or even 2 members.
Hourglass Twist: 1/10
The hourglass twist is easily one of the dumbest things Survivor producers have implemented. The worst part is that people who rightfully won immunity had it stripped away from them. If anything, the hourglass twist should have made them replay the challenge, and see if we get the same result--although that wouldn't have made for as good of TV: seeing the same challenge done twice. Maybe they could've used a different challenge. But heaven forbid Survivor pay for another challenge set.
Knowledge is Power: 5/10
This is an advantage that has yet to work, other than causing people to swap their idols and advantages. That effect really made it confusing to track who had what. It did create some good moments, such as Dwight going home with Jeanine's idol in 43 and her shock at finding out, even though the KiP wasn't shown on that season. I wouldn't hate it if they brought it back, but I'd rather it be tweaked a little. My suggestion is that if the owner of the KiP can correctly name who has an idol or advantage, you get an extra vote. I don't think people's idols/advantages should be able to be stolen.
Reunion not live/held right away: 2/10
I understand not being able to do it in the early stages of the new era due to COVID, but just like with 26 days, again Survivor sticks with it since it's a cost-cutting measure. I really hate it because players are not given the chance to think about and digest their games. I also love hearing the audience's reaction to the votes being read, and without it, the result always feels subdued. It's like seeing the final out of the World Series but no one in the stands to cheer on. Also, I hate how anyone who doesn't make the jury doesn't get to reflect back on their season. Bring back the live reunion!
Most idols being beware advantages: 6/10
I can live with this. The reason I kind of like this is that it doesn't allow players to keep finding idols easily and playing them one after the other, like Ben in HHH. It makes players work for it. Idols were getting too easy to find, so adding steps to "activate" or find their idols made it more difficult. I wish players didn't lose their votes until they fully found or activated their idol, but there's got to be some "punishment" to it, I guess. I was not a fan of having to wait for a certain phrase to be said at the immunity challenge mat chat like we saw in 41 and 42. I much prefer having to accomplish something, like getting beads in 43 or the cage twist in 44, and not having to rely upon someone from another tribe.
Amulet(s): 4/10
Again, another idea that just falls flat. We've seen this now in 42 and 45, and each time it just seems to put a target on people's backs. I think if the showrunners try it a third time and the players are given the option, I think they'll choose not to have it. I get that they're trying to create cross-tribal alliances, but all they're doing is making them targets for one another. They should change it so that the combined amulets become more powerful so long as all owners are still in the game at certain points. All three make it to the merge? Extra vote. Final 10? Steal a vote. Final 6? Full-blown idol. But they haven't really laid out who gets control of the advantage once it gets those points, so that'd be interesting to see...
Shot in the Dark: 7/10
The "SitD" as I call it, is one of the better new era ideas. It creates drama when there likely is none. Obvious boot? Well, there's still the shot in the dark, which could save them! It also adds a layer of strategy, because you have to decide if losing your vote is worth it. For example, in 41, if Sydney hadn't played her shot in the dark and instead had voted, she likely survives. I just can't rate it higher than 7/10, because, to me, it overcomplicates the game a bit. With SitD's being transferrable and only able to be played once, I now have to keep track of who currently has their SitD? There comes a point where there's just too much to keep track of.
"Merge-atory": 4/10
Jeff says that you have to "earn the merge". You know what, Jeff? They earned the merge by getting that far in the game, you dick. Fortunately, it's a lot better without the hourglass twist, but I'm still very against the idea of likely only 6/13 people being eligible to be voted for. I also do not like when they add a layer of luck to the game, because some good players can get unlucky and have to leave the game, and a layer of luck is added when they randomly divide them into two teams.
Split Tribal at Final 12 or 10: 2/10
Just... stop this. Please. I get having to have two people be voted out in one episode. But instead of dividing them into two teams of 5 or 6, just have two tribal councils with all 10 or 12 people. We've lost some decent players because of this awful twist, such as Matt in 44. It adds another layer of luck that I am not a fan of. And I think they've done this in seasons before 41 (Ghost Island, for one), but since it's been used every season since the start of the new era, I consider this a "New Era" twist.
Three tribe format: 4/10
The worst part of this three-tribe format is that they never swap into two tribes. I'm okay watching three-team immunity challenges, because there's usually some drama, either between 1st and 2nd or 2nd and 3rd. But only having 6 players per tribe is getting very tiresome. There's not much room to maneuver as a player, and if you are put on a struggling tribe, you will likely not make the merge. Also, if there is one tribe having a lot of success that never goes to tribal council, the whole tribe could end up getting purpled, like we saw with the Coco tribe in 41. If we had a regular two-tribe format, we likely see J.D. in 41 at the merge. But because his tribe struggled so much pre-merge, he was voted out.
Do or Die: 1/10
I almost gave this a 0/10, because it was that bad. What saves it from that 0 mark is the fact you can opt out of the challenge, therefore not risking elimination via a game of chance. I wish everyone had opted out of one of these, just to spite the showrunners. Fortunately, each time the Do or Die did not work, saving Deshawn and Lindsay. Thank goodness they stopped it after 42. But much like with the hourglass twist, it breaks a Survivor cardinal sin. This time, you can get eliminated from the game without a single vote against you. You could be playing a perfect game, but because you wanted to compete in a challenge, you get eliminated from the game. If it had eliminated someone, I wonder if Jeff was going to say, "The tribe has spoken". Probably not.
Choose Your Champion: 7/10
We've only seen this once, in 43, and unfortunately, we might not see it again. Essentially, you choose who you think will win an immunity challenge, and if they do, you win immunity as well. I wish the reveal was done sooner, rather than at tribal council. I think people should know if they can vote for you or not. But I guess it's like an idol, which a lot of people don't get to know about. But I liked the element of how well people know their tribemates. I think they should incorporate these for reward as well.
Sweat or Savvy/Earning Supplies: 4/10
I'm just not a big fan of having to "earn" your supplies. As viewers, what do we care if someone has their supplies or not... honestly? They kept tweaking the sweat vs. savvy challenges. At first, they were too easy, then they were too hard, then they just got rid of it. They clearly couldn't design sweat vs. savvy to be the right difficulty. For 47, they made a "captain" from each of the losing tribes compete in a kind of scavenger hunt, which is slightly more fun to watch. But again... why do we care?
Journeys: 3/10
My biggest gripe with journeys isn't how they often result in a player or two losing their vote(s), although that is a close second. No, my biggest gripe is how they used these journeys to replace tribe reward challenges. It was a Survivor staple for the longest time: reward challenge, immunity challenge, tribal council, rinse and repeat. Then, as we got into the 20s and 30s of the seasons, the tribal reward challenge slowly started to get phased out. Sometimes they would have something to replace it with (Redemption Island duel, for example), sometimes they would just incorporate more camp life. But once the new era hit, they fully did away with tribal reward challenges for these journeys. I know it's a lot cheaper to make a set for a journey than it is a full tribal reward challenge, but come on, Survivor. One of my biggest issues with it is that it takes away a chance for a struggling tribe to win something. Now, on top of losing immunity, they lose reward to, since the pre-merge rewards are combined with immunity.
Average: 3.6/10
The twists and changes in the new era have largely been disappointing. Survivor's at its best when its a slowly evolving game, and I felt like in the new era, they did too much too fast. I like how bad ideas were phased out, such as the hourglass or "Do or Die". I wish they'd go back to two tribes or 39 days, but we can't always get what we want, can we? Anyway, that's all I have for now, but if there are any others, I'll add them to the list and give my thoughts.
Monday, November 13, 2023
Rating New Era Survivor Twists and Changes
Tuesday, May 9, 2023
Top 10 Things We Have Yet to See on Survivor (But May Someday)
I do a lot of blog posts on one of my favorite TV shows ever, Survivor. I enjoy how the game has evolved over the years, and new things are happening all the time with its evolution. We had a fan-favorite player get eliminated by default with Cirie in Game Changers. We had a tribal in Second Chance where idols negated every vote. But some instances or occurrences have never happened in Survivor history. With all the new advantages and the numerous idols put into play by the showrunners, not only are some of these things likely to happen, but I think they (Jeff included) want them to happen.
10. A "No Vote" Tribal Council
One thing I'm not a fan of in recent seasons is how easy it is to lose your vote. In fact, in Season 44, just going to the summit meant you lost your vote, unless you got lucky and succeeded in that 1/3 shot of getting an advantage. It's so dumb. Anyway, with how easy it is to lose your vote, and with shots in the dark, and with how small tribes can get, I feel like a "no vote" tribal council may happen someday. I'm sure they have a plan in place for this, but this "dramatic moment" would feel so contrived, as do a lot of them in recent seasons. And by a "no vote" tribal council, I do not mean a tribal council where all votes are negated. That's happened before. I mean a tribal council where everyone present has lost their vote or chooses to lose their vote. Very unlikely, but it's theoretically possible.
9. A plurality tie at Final Tribal Council
I have a feeling this could happen in 44 (Spoiler alert: It does not). But given three finalists, a tie with a plurality vote is certainly possible. With 8 jurors like 44 has, we could see a 3-3-2 final vote. Or if they had 9 jurors, a 4-4-1, or do I even say a 3-3-3? We've seen a tie before in Ghost Island, but in that case, Laurel did not receive a vote and ended up casting the tie-breaking vote. So if there's a 3-3-2 tie, how is it broken? Do the 2 people who voted for the 3rd place person and the 3rd place person themself break the tie? We may get that answer someday.
8. "Everyone's Safe" Tribal Council
This is what I think Jeff and the producers want most. A tribal council where everyone is safe via immunity, idol, advantage, or shot in the dark. We were close to it with the Cirie elimination in Game Changers. But what would happen here? They just vote out two people next time? Everyone's safety cancels out and gets removed? Draw rocks? They fight for it?
7. Someone puts themselves into final 4 fire making and loses
We've seen it only once before where the player who won final immunity put themselves into fire: Chris in Edge of Extinction. He won his fire-making duel with Rick Devens and then won the game. A few others have considered attempting it, some of them regretting not doing so. I think we will see (and likely soon) someone put themselves into fire, but lose. It's become a running trend that winning fire-making looks a lot better to the jury. This would happen when someone needs a boost to their resumé and knows they have no shot at winning without it.
Update: Heidi in 44 put herself into fire making, but won the fire making over Carson. However, she still did not win the game, the first to put themselves into fire making but lose the game.
6. Multiple fake idols played at one tribal council
Hard as it may seem, we've never seen multiple fake idols be attempted to be played at the same tribal council. For the first time in 44, producers made and introduced fake idols into the game. In the past, players always had to make them themselves. I think we may soon see a tribal council where someone attempts to play an idol but it turns out to be fake, and someone else attempts the same, feeling like there is no way theirs could be fake as well.
5. A player gets all the way to the end without ever having been vulnerable at a tribal council
I'm sure there have been a few players who have been somewhat close. But this may never happen. However, it theoretically is possible that a player gets all the way to the end without having been eligible to be voted for. Their starting tribe would have to win every immunity, and they'd have to win individual immunity or be separated into a group that doesn't go to tribal every vote until the Final 3. This person would have to be godlike at challenges. They'd have to be smart with puzzles and athletic for endurance challenges. I wonder if this ever happened, would this make a jury want to vote for them or not?
4. A rock draw on a plurality tie
We've seen some rock draws in Survivor history, from Marquesas to Blood vs. Water to Millennials vs. Gen X. But we've never seen one when there's been a three-way tie (or more). I believe Survivor has had a three-way tie before, but it's always been resolved on the revote. You'd think perhaps there'd be a tribe of 6 people with three twosomes, the twosomes all targeting three different people. But generally, two pairs of twosomes get together to target one of the two odd people out. Or, if a tribe has three people, each one targeting someone else. I thought we might've seen that on Tika in 44 when they had just Caroline, Joshua, and Yam-Yam.
3. Someone gives someone their immunity necklace who then in turn plays an idol for them
I just think this would be a cute moment if it ever happened. Two players close in the game, both of whom would be vulnerable. One has individual immunity, but they decide to see if they can throw off the opposition and they give their immunity to their ally. Said ally then plays an idol they happen to have on the first player. This has never happened before, since the second player could just play their idol, but I'd still love to see it for the drama and fireworks. Plus, it's something players would have to come up with, not the producers.
2. A player votes out someone with their idol
Let me explain. In 44, we saw the introduction of the "Control a Vote" where Heidi got to control Lauren's vote. Also, players loan idols all the time, namely in recent years to avoid the Knowledge is Power advantage. This could mean someone is forced to vote out someone who has their idol. That would just be such a kick in the nuts.
1. A rock draw for $1 million?!
Even with a final three, a deadlock tribal council is possible. I believe, for this reason, the show tries to avoid a jury size that is a multiple of 3 (namely 9). I don't believe they've had a jury where the final 3 could've each gotten the same number of votes. But I could be wrong. But surely they must have something in place for this in case it happens. For example, in Winners at War, what if one more person had left the Edge (joining Sandra in doing so), and the 15 jurors split their votes 5-5-5 between Tony, Natalie, and Michele? Surely they wouldn't do a rock draw for $1 million, right? I guess they'd have the jury talk it over until they came to a consensus. Or possibly re-vote until someone gets the majority.
BONUS (Unlikely): A juror that never casts a vote
We saw in 44 how Matt got to the jury, despite the only time he ever cast a vote being the time he got voted out. Well, with how much the producers love taking people's votes away in mind (and the Shot in the Dark), we could see a juror on Survivor who never casts a vote, not even for a winner. This could only happen if they re-introduced the "Remove a Juror" advantage, as seen in Kaoh Rong. That was only introduced because of the med-evacs and needing an extra challenge, but I feel like we potentially could see it again. Imagine, you get on the jury, but you don't get to cast a vote all game. We will probably see a juror at some point that the first time they put pen to paper is for the winner.