Monday, January 26, 2026
Top Eight Tribal Councils of the New Era
These tribal councils were the ones that got me on the edge of my seat, got my heart pumping, got me shocked, or all of the above. This will not include Final Tribal Councils or Firemaking Councils/challenges, so only up to the final five vote. It would include potential final four votes, but they essentially got rid of them by including forced firemaking. Perhaps if I remember another, I'll include it on this list, and make any changes in a different color.
8. Survivor 48: Mary's Shot in the Dark hits, Cedrek is left deciding between Sai and Justin
I'm only ranking this at eight because it involved a player losing their vote in Justin, but this tribal was pretty crazy. Mary was the fairly obvious target, so she played her Shot in the Dark, which miraculously hits and saves her. Then, on the revote, there is a split between Sai and Justin. Then some wonky Survivor rules came into play, which meant Cedrek, by not being a part of the vote (but still having one), was the only one who would decide who went home, and he shockingly went against his original vote for Sai and sent Justin home. I felt so bad for Justin, especially since he lost his vote in a manner that was completely outside his control.
7. Survivor 42: Deadlock between Jenny and Lydia, and Strunk caves in
Another smaller pre-merge tribal, this one was also a deadlock, and they got to a point where drawing rocks was on the table. Hai stood firm and said he would go to rocks, not giving away his position. Daniel Strunk, however, really did not want to go to rocks and caved, and Jenny was sent home. The tension in the air for this one was palpable. And for Strunk, he ended up being voted out two episodes later, so maybe he should have just gone to rocks. And this is lower, like number eight, because it involved a player, Chanelle, losing her vote. If she had not risked her vote, this tribal council would have never happened, at least not this way.
6. Survivor 48: Kyle and Kamilla blindside original Lagi and Thomas with their idol and advantage
After the tribe swap in 48, Kyle and Kamilla found themselves on the bottom against the three original Lagi men in Joe, Thomas, and Shauhin. Fortunately for them, they had acquired an idol and an extra vote before then. Leading up to the vote, Kyle and Kamilla expertly duped the other three into thinking they weren't close and would just vote for the other. However, when tribal came, they played both the idol and advantage correctly, and Thomas was blindsided. Now, with the successful idol play, the extra vote was not necessary, but they were likely being extra safe. It was still an epic blindside.
5. Survivor 44: First Vote on Ratu results in the first successful Shot in the Dark, a Shot in the Dark used to hide someone's allegiance, a banked vote, and a successful idol play.
This will likely forever be my favorite first vote of a season in the New Era. Before tribal, Brandon found an Idol, which he ultimately played for himself. Yet, the majority of the people who actually voted decided to vote for Brandon, hoping he wouldn't play it, or, at the very least, would flush it from him. Jaime played her Shot in the Dark as she was worried at her first tribal (when she shouldn't have been), and it became the first ever Shot in the Dark to hit, although it negated zero votes. Matthew strategically used his Shot in the Dark to hide his allegiance (since it took his vote away). Lauren earned a Bank a Vote advantage on the journey, which she used to save her vote for a later tribal council, and Brandon played the idol he found earlier to negate Kane and Maddy's votes on him. That all resulted in Brandon's lone vote for Maddy being the only vote that counted, sending her home.
4. Survivor 45: Final five vote results in a 2-1-1 vote, and Dee narrowly escapes a blindside
This final five vote was crazy. Case in point, without Jake's idol play on Katurah, it would have been a 2-1-1-1 vote. Madness. Anyway, Jake was counting on Katurah voting out Dee, and his good faith gesture in her agreeing to the plan was him playing his idol on her. But Katurah did not repay Jake's kindness, voting instead for the safe vote of Julie. Had she gone with Jake, the season would have turned out much differently. This vote definitely sank Jake's game.
3. Survivor 45: Kaleb's Shot in the Dark Hits, negating a unanimous vote
The season prior, we witnessed the first-ever Shot in the Dark to hit in Jaime's. But it did not negate any votes. Kaleb knew he was the target, so he played his Shot in the Dark, and for the first time in Survivor history, it negated votes. Not only did it negate votes, but it negated a majority vote, AND it negated a record 11 votes. No other idol play or shot in the dark play has ever negated that many votes. The reactions by everyone, especially Kaleb, when Jeff revealed the "Safe" parchment, made this moment special. Unfortunately for J. Maya, they had to revote, and she was the next target after Kaleb.
2. Season 45: Kellie's blindside results in some memorable reactions
This vote showed we don't have to see idols or advantages to have a great tribal. At this tribal, Jake was at the bottom, and he was the perceived boot by many, including most of the audience. But little did many know, the majority had turned on Kellie due to her being a threat. It resulted in two great reactions from those who got votes. First, Jake's epic reaction of "WOAH...! Sorry... woah," is still hilarious to this day, showing how he initially reacted and then corrected his reaction to be more polite. Then Kellie's "What the hell, guys?" was the cherry on top, as she grabbed her torch. We need more reactions like this when people get voted out!
1. Survivor 43: Jesse blindsides Cody and flushes Karla's idol all in one fell swoop
This may be the greatest performance at a single tribal council in the New Era, maybe in all of Survivor. Jesse managed to sway Gabler and Owen into blindsiding Cody. Not only that, but he managed to flush Karla's idol by playing one he had recently held onto from Cody. Cody had wanted it back, but Jesse was able to hang onto it for one vote long enough to blindside him. This instantly put Jesse at the very top as the frontrunner, and if he could've only beaten Gabler in fire, he easily would've won this season.
Monday, November 13, 2023
Rating New Era Survivor Twists and Changes
Something I still need to do, being a big fan of Survivor, is rating the new ERA twists and changes. I'm gonna recall from memory each twist added or change made to the game since the start of 41, and then give it a rating out of 10. A 10/10 is a perfect idea, and I honestly don't know if I'd give that to any twist in Survivor history, including the hidden immunity idol, so you won't be seeing that here. A 0/10 would be an idea that is so asinine, whoever came up with it should be fired.
There may be the occasional advantage that I have forgotten, but if I forget it, it's because it had such little impact on the game, and therefore isn't worth rating.
26 Day Format: 3/10
I don't think I'll ever fully come around on this. Leave it to Survivor to stick with the 26-day format after COVID restrictions end since it's cheaper. The bad thing about it is that it doesn't allow for close bonds to form or for people to struggle out there. There's no time for the game to breathe, in a sense. It feels like when Survivor reduced its quantity, it also reduced its quality.
No food/losing flint if immunity is lost: 5/10
I'm okay with teams suffering a penalty if they lose, although going to tribal council should be penalty enough. But taking away flint doesn't have the impact it used to, since they are given access to clean drinking water, and the pre-merge lasts no more than 2 weeks. Meanwhile, odds are each player will eventually get access to food via some sort of reward. It seems like taking away flint is just for show, and honestly shouldn't even be mentioned anymore. It's not an awful idea, just an unnecessary one that adds nothing to the show. Also, I might add, taking away flint from the losers only increases the chance that they'll lose again, thus creating a "disaster" tribe that enters the merge with only 3 or even 2 members.
Hourglass Twist: 1/10
The hourglass twist is easily one of the dumbest things Survivor producers have implemented. The worst part is that people who rightfully won immunity had it stripped away from them. If anything, the hourglass twist should have made them replay the challenge, and see if we get the same result--although that wouldn't have made for as good of TV: seeing the same challenge done twice. Maybe they could've used a different challenge. But heaven forbid Survivor pay for another challenge set.
Knowledge is Power: 5/10
This is an advantage that has yet to work, other than causing people to swap their idols and advantages. That effect really made it confusing to track who had what. It did create some good moments, such as Dwight going home with Jeanine's idol in 43 and her shock at finding out, even though the KiP wasn't shown on that season. I wouldn't hate it if they brought it back, but I'd rather it be tweaked a little. My suggestion is that if the owner of the KiP can correctly name who has an idol or advantage, you get an extra vote. I don't think people's idols/advantages should be able to be stolen.
Reunion not live/held right away: 2/10
I understand not being able to do it in the early stages of the new era due to COVID, but just like with 26 days, again Survivor sticks with it since it's a cost-cutting measure. I really hate it because players are not given the chance to think about and digest their games. I also love hearing the audience's reaction to the votes being read, and without it, the result always feels subdued. It's like seeing the final out of the World Series but no one in the stands to cheer on. Also, I hate how anyone who doesn't make the jury doesn't get to reflect back on their season. Bring back the live reunion!
Most idols being beware advantages: 6/10
I can live with this. The reason I kind of like this is that it doesn't allow players to keep finding idols easily and playing them one after the other, like Ben in HHH. It makes players work for it. Idols were getting too easy to find, so adding steps to "activate" or find their idols made it more difficult. I wish players didn't lose their votes until they fully found or activated their idol, but there's got to be some "punishment" to it, I guess. I was not a fan of having to wait for a certain phrase to be said at the immunity challenge mat chat like we saw in 41 and 42. I much prefer having to accomplish something, like getting beads in 43 or the cage twist in 44, and not having to rely upon someone from another tribe.
Amulet(s): 4/10
Again, another idea that just falls flat. We've seen this now in 42 and 45, and each time it just seems to put a target on people's backs. I think if the showrunners try it a third time and the players are given the option, I think they'll choose not to have it. I get that they're trying to create cross-tribal alliances, but all they're doing is making them targets for one another. They should change it so that the combined amulets become more powerful so long as all owners are still in the game at certain points. All three make it to the merge? Extra vote. Final 10? Steal a vote. Final 6? Full-blown idol. But they haven't really laid out who gets control of the advantage once it gets those points, so that'd be interesting to see...
Shot in the Dark: 7/10
The "SitD" as I call it, is one of the better new era ideas. It creates drama when there likely is none. Obvious boot? Well, there's still the shot in the dark, which could save them! It also adds a layer of strategy, because you have to decide if losing your vote is worth it. For example, in 41, if Sydney hadn't played her shot in the dark and instead had voted, she likely survives. I just can't rate it higher than 7/10, because, to me, it overcomplicates the game a bit. With SitD's being transferrable and only able to be played once, I now have to keep track of who currently has their SitD? There comes a point where there's just too much to keep track of.
"Merge-atory": 4/10
Jeff says that you have to "earn the merge". You know what, Jeff? They earned the merge by getting that far in the game, you dick. Fortunately, it's a lot better without the hourglass twist, but I'm still very against the idea of likely only 6/13 people being eligible to be voted for. I also do not like when they add a layer of luck to the game, because some good players can get unlucky and have to leave the game, and a layer of luck is added when they randomly divide them into two teams.
Split Tribal at Final 12 or 10: 2/10
Just... stop this. Please. I get having to have two people be voted out in one episode. But instead of dividing them into two teams of 5 or 6, just have two tribal councils with all 10 or 12 people. We've lost some decent players because of this awful twist, such as Matt in 44. It adds another layer of luck that I am not a fan of. And I think they've done this in seasons before 41 (Ghost Island, for one), but since it's been used every season since the start of the new era, I consider this a "New Era" twist.
Three tribe format: 4/10
The worst part of this three-tribe format is that they never swap into two tribes. I'm okay watching three-team immunity challenges, because there's usually some drama, either between 1st and 2nd or 2nd and 3rd. But only having 6 players per tribe is getting very tiresome. There's not much room to maneuver as a player, and if you are put on a struggling tribe, you will likely not make the merge. Also, if there is one tribe having a lot of success that never goes to tribal council, the whole tribe could end up getting purpled, like we saw with the Coco tribe in 41. If we had a regular two-tribe format, we likely see J.D. in 41 at the merge. But because his tribe struggled so much pre-merge, he was voted out.
Do or Die: 1/10
I almost gave this a 0/10, because it was that bad. What saves it from that 0 mark is the fact you can opt out of the challenge, therefore not risking elimination via a game of chance. I wish everyone had opted out of one of these, just to spite the showrunners. Fortunately, each time the Do or Die did not work, saving Deshawn and Lindsay. Thank goodness they stopped it after 42. But much like with the hourglass twist, it breaks a Survivor cardinal sin. This time, you can get eliminated from the game without a single vote against you. You could be playing a perfect game, but because you wanted to compete in a challenge, you get eliminated from the game. If it had eliminated someone, I wonder if Jeff was going to say, "The tribe has spoken". Probably not.
Choose Your Champion: 7/10
We've only seen this once, in 43, and unfortunately, we might not see it again. Essentially, you choose who you think will win an immunity challenge, and if they do, you win immunity as well. I wish the reveal was done sooner, rather than at tribal council. I think people should know if they can vote for you or not. But I guess it's like an idol, which a lot of people don't get to know about. But I liked the element of how well people know their tribemates. I think they should incorporate these for reward as well.
Sweat or Savvy/Earning Supplies: 4/10
I'm just not a big fan of having to "earn" your supplies. As viewers, what do we care if someone has their supplies or not... honestly? They kept tweaking the sweat vs. savvy challenges. At first, they were too easy, then they were too hard, then they just got rid of it. They clearly couldn't design sweat vs. savvy to be the right difficulty. For 47, they made a "captain" from each of the losing tribes compete in a kind of scavenger hunt, which is slightly more fun to watch. But again... why do we care?
Journeys: 3/10
My biggest gripe with journeys isn't how they often result in a player or two losing their vote(s), although that is a close second. No, my biggest gripe is how they used these journeys to replace tribe reward challenges. It was a Survivor staple for the longest time: reward challenge, immunity challenge, tribal council, rinse and repeat. Then, as we got into the 20s and 30s of the seasons, the tribal reward challenge slowly started to get phased out. Sometimes they would have something to replace it with (Redemption Island duel, for example), sometimes they would just incorporate more camp life. But once the new era hit, they fully did away with tribal reward challenges for these journeys. I know it's a lot cheaper to make a set for a journey than it is a full tribal reward challenge, but come on, Survivor. One of my biggest issues with it is that it takes away a chance for a struggling tribe to win something. Now, on top of losing immunity, they lose reward to, since the pre-merge rewards are combined with immunity.
Average: 3.6/10
The twists and changes in the new era have largely been disappointing. Survivor's at its best when its a slowly evolving game, and I felt like in the new era, they did too much too fast. I like how bad ideas were phased out, such as the hourglass or "Do or Die". I wish they'd go back to two tribes or 39 days, but we can't always get what we want, can we? Anyway, that's all I have for now, but if there are any others, I'll add them to the list and give my thoughts.