The game Fortnite has been around for five(!) years now, and they've gone through hundreds of weapons and items. I'm going to list my personal top 10 items I remember using that have since been removed from the game or "vaulted" and would like to see "unvaulted". I think bringing these items back would definitely help make the game even more fun. These are in order of how much I'd like to see them brought back and I will be including items that have made an appearance in the "unvaulted" game mode, as that doesn't count as officially unvaulting them.
10. Bandage Bazooka
Yes, we have the Chug Cannon, but you can only get those from Llamas. The Bandage Bazooka you could at least get as floor loot or from a chest, I believe. I'd love to see them brought back.
9. Portable campfires
I don't know if this will ever happen again, as campfires are pretty common on the last two islands (Ch. 2 and 3). But it's nice to know you can heal your health without having to take up an item in your inventory.
8. Crash Pads
I believe they are unvaulting these for a limited time soon, but regardless, they need to be a regular part of the game. They're another item I can use to survive falling from a skybase and they're good for surprising unsuspecting enemies.
7. Launch Pads
They're even better than crash pads because they don't take up a spot in your inventory (instead, the trap spot). I know there's some set ones around the lake currently, but we need the portable ones back.
6. Decoy Grenades
I may be the only person in the world who'd want decoy grenades back, but I do. They're a great tool to use to confuse your enemy or to help you run away from them.
5. Pizza
It wasn't around for very long and it hasn't been gone long, but I already want pizza back. I liked the idea of a healing item that you could separate once you place it and share it among allies. I also liked that it healed both health and shield.
4. C4 Remote Explosives
It seems like forever since C4 has been in the game. I think they removed it because of all the glitches it caused. But man, setting traps for unsuspecting enemies with the C4 is still to this day one of the most fun things to do in Fortnite history.
3. Balloons
They're just really fun. They're a great way to get high ground or even move around the map. I love any item that can help me survive fall damage from a skybase.
2. Shield Bubbles
With it seeming like Epic is keeping the no-build versions, shield bubbles would be a very welcome addition, at least to those game modes. They brought back port-a-forts, but shield bubbles would be great to have back as well.
1. Glider Redeploy
Glider Redeploy is still in Team Rumble automatically (not taking up an item slot), but I'd love for it to come back to regular game modes. It would be another item that would help people like myself survive large falls (from say a skybase), and it would be great for navigation if people were on high ground.
Showing posts with label Battle. Show all posts
Showing posts with label Battle. Show all posts
Friday, July 22, 2022
Ten Items I want to see Unvaulted in Fortnite
Saturday, June 27, 2020
Good and Bad Things about Fortnite Season 3
Just a week ago, Fortnite Chapter 2 Season 3 premiered and with it came many (mostly welcome) changes. It's the most the game has changed in almost a calendar year, so many players, myself included, are still getting used to all the changes. I'm going to go over most of the changes and whether they are good or bad.
This time, we'll start with the good:
- Increased mobility
This is something that has plagued Chapter 2 since its release. In season 1 of this chapter, there were literally no mobility items, the only being a trap-slot item in launch pads. The only vehicle at the time was boats, and they didn't do well on land (especially going up hills). In season 2, this was improved upon with the introduction of helicopters and crash pads. But still, mobility was fairly limited. Now with season 3, we have new zip lines, sharks that can be ridden, and whirlpools. Two of the mythic bosses even have mythic mobility items (grappler and impulse grenade launcher). Not to mention the game still has both boats and helicopters as well as crash pads. Lachlan, an Australian Fortnite player on YouTube, even joked that there is too much mobility.
- Significant map changes
I'm not going to comment specifically on the map changes themselves (that will be below), but I'm glad there were significant map changes period. The map was starting to get stale and old. When I first started playing in season 3, I was amazed at the amount of changes to the map. It almost doesn't look like the same map.
- Sticking with Mythic bosses
One of the best parts of season 2 was the mythic bosses. Epic Games realized this and at least kept us with three mythic bosses (as opposed to 5/6 last season). They nerfed the weapons so that none of them are too overpowered. In season 2, in certain games if someone else got the mythic weapons, it felt vastly unfair. Now it doesn't feel that unfair.
- Sharks
I have thalassophobia (fear of the deep sea and its creatures), so sharks at first were not a welcome addition for me. Having gotten used to them now, I like them. They can be used to get loot from, ride on (as mentioned earlier), and even use to attack enemies and their builds. I hope this leads to Epic Games including other living things we can interact with. Maybe giant birds we can ride on? Maybe horses?
- The right amount of new weapons/items and unvaulting
Epic Games unvaulted the hunting rifle, bolt action sniper, P90 SMG and Chug Splashes, as well as introducing the new charge shotgun and fireflies. They also have two mythic items for bosses that were either unvaulted (Chug Jug) or new (Impulse Launcher). This is exactly what they should do every season. Come up with new weapons and items while unvaulting a few popular ones as well. They obviously listened to us because many of us (myself included) wanted the hunting rifle and chug splashes brought back.
- More healing items
One problem the early part of this chapter had was not enough healing items. Even with the introduction of fishing, healing was a bit tough to do at times. In season 3, we now have fruits and vegetables that 1) can be placed into the inventory instead of having to be consumed and 2) are a wider variety. There are apples, corn, cabbages, shield and slurp mushrooms, and chili peppers (although those are for speed). So someone in desperate need of health or shield can grab some of these.
All right, now onto the bad things. This season is definitely an improvement, but it is not without its faults.
- Too much water
As I mentioned earlier, I'm glad the map changed a lot, but I wish they hadn't added this much water. A lot of old landmarks and locations are completely submerged now. If they had added a feature which allowed us to dive underwater, I would be ok with this amount, but too much is simply "unexplorable" right now.
- Not enough material options
With all of the water on the map, there are far less ways to get a significant amount of materials. Weeping Woods is submerged, so forget that. It is clearly much harder to build up materials quickly. The new things that popped up on the map (The Fortilla and Rickety Rig) do not have enough material options.
- Too many things vaulted, especially ones needed for challenges
The pump shotgun, heavy sniper, C4 remote explosives, and proximity mines all got vaulted. RPG's are now only available by killing and taking them from Marauders on the map, so they are no longer available at all in Team Rumble play. There have been these "quick challenges" which include getting explosive damage or eliminations. The only way to do that now in Team Rumble is by using grenades. Either Epic realized this and didn't care, or they failed to realize all the explosive weapons they vaulted while keeping explosive challenges.
- Quick challenges are more work for not much more XP
Daily challenges have been replaced by quick challenges. There would be a new daily challenge every new day you played. These challenges only needed one thing accomplished and gave 55,000 XP. Now, there are five that generate each day. They start out at 1,400 XP and after a day become 14,000 XP. Even if you complete all 5 of those challenges, that is 70,000 XP. Basically, it's four more challenges to complete for just a bit more XP. They do keep regenerating after completing, but are only 1,400 XP for each challenge unless you wait a day. It's a clever technique by Epic Games to get us to play a bit longer, but I am not a big fan of this change.
All in all, this season is definitely an upgrade from the previous season. I do have one major recommendation if Epic Games wants. As I said above, all of this water on the map would have been made better if there was a new mechanic to dive down underwater. Our characters could hold their breath for 20 seconds before losing health (10 health per second after that). There could be oxygen tanks which would allow our players to go for about a minute underwater before running out. One problem I do see with this, however, is players trapping others underwater, but hey, if you can't shoot your way out, oh well. That's the risk you take for going underwater. This would be cool to see if they wanted to implement it next season.
This time, we'll start with the good:
- Increased mobility
This is something that has plagued Chapter 2 since its release. In season 1 of this chapter, there were literally no mobility items, the only being a trap-slot item in launch pads. The only vehicle at the time was boats, and they didn't do well on land (especially going up hills). In season 2, this was improved upon with the introduction of helicopters and crash pads. But still, mobility was fairly limited. Now with season 3, we have new zip lines, sharks that can be ridden, and whirlpools. Two of the mythic bosses even have mythic mobility items (grappler and impulse grenade launcher). Not to mention the game still has both boats and helicopters as well as crash pads. Lachlan, an Australian Fortnite player on YouTube, even joked that there is too much mobility.
- Significant map changes
I'm not going to comment specifically on the map changes themselves (that will be below), but I'm glad there were significant map changes period. The map was starting to get stale and old. When I first started playing in season 3, I was amazed at the amount of changes to the map. It almost doesn't look like the same map.
- Sticking with Mythic bosses
One of the best parts of season 2 was the mythic bosses. Epic Games realized this and at least kept us with three mythic bosses (as opposed to 5/6 last season). They nerfed the weapons so that none of them are too overpowered. In season 2, in certain games if someone else got the mythic weapons, it felt vastly unfair. Now it doesn't feel that unfair.
- Sharks
I have thalassophobia (fear of the deep sea and its creatures), so sharks at first were not a welcome addition for me. Having gotten used to them now, I like them. They can be used to get loot from, ride on (as mentioned earlier), and even use to attack enemies and their builds. I hope this leads to Epic Games including other living things we can interact with. Maybe giant birds we can ride on? Maybe horses?
- The right amount of new weapons/items and unvaulting
Epic Games unvaulted the hunting rifle, bolt action sniper, P90 SMG and Chug Splashes, as well as introducing the new charge shotgun and fireflies. They also have two mythic items for bosses that were either unvaulted (Chug Jug) or new (Impulse Launcher). This is exactly what they should do every season. Come up with new weapons and items while unvaulting a few popular ones as well. They obviously listened to us because many of us (myself included) wanted the hunting rifle and chug splashes brought back.
- More healing items
One problem the early part of this chapter had was not enough healing items. Even with the introduction of fishing, healing was a bit tough to do at times. In season 3, we now have fruits and vegetables that 1) can be placed into the inventory instead of having to be consumed and 2) are a wider variety. There are apples, corn, cabbages, shield and slurp mushrooms, and chili peppers (although those are for speed). So someone in desperate need of health or shield can grab some of these.
All right, now onto the bad things. This season is definitely an improvement, but it is not without its faults.
- Too much water
As I mentioned earlier, I'm glad the map changed a lot, but I wish they hadn't added this much water. A lot of old landmarks and locations are completely submerged now. If they had added a feature which allowed us to dive underwater, I would be ok with this amount, but too much is simply "unexplorable" right now.
- Not enough material options
With all of the water on the map, there are far less ways to get a significant amount of materials. Weeping Woods is submerged, so forget that. It is clearly much harder to build up materials quickly. The new things that popped up on the map (The Fortilla and Rickety Rig) do not have enough material options.
- Too many things vaulted, especially ones needed for challenges
The pump shotgun, heavy sniper, C4 remote explosives, and proximity mines all got vaulted. RPG's are now only available by killing and taking them from Marauders on the map, so they are no longer available at all in Team Rumble play. There have been these "quick challenges" which include getting explosive damage or eliminations. The only way to do that now in Team Rumble is by using grenades. Either Epic realized this and didn't care, or they failed to realize all the explosive weapons they vaulted while keeping explosive challenges.
- Quick challenges are more work for not much more XP
Daily challenges have been replaced by quick challenges. There would be a new daily challenge every new day you played. These challenges only needed one thing accomplished and gave 55,000 XP. Now, there are five that generate each day. They start out at 1,400 XP and after a day become 14,000 XP. Even if you complete all 5 of those challenges, that is 70,000 XP. Basically, it's four more challenges to complete for just a bit more XP. They do keep regenerating after completing, but are only 1,400 XP for each challenge unless you wait a day. It's a clever technique by Epic Games to get us to play a bit longer, but I am not a big fan of this change.
All in all, this season is definitely an upgrade from the previous season. I do have one major recommendation if Epic Games wants. As I said above, all of this water on the map would have been made better if there was a new mechanic to dive down underwater. Our characters could hold their breath for 20 seconds before losing health (10 health per second after that). There could be oxygen tanks which would allow our players to go for about a minute underwater before running out. One problem I do see with this, however, is players trapping others underwater, but hey, if you can't shoot your way out, oh well. That's the risk you take for going underwater. This would be cool to see if they wanted to implement it next season.
Monday, April 13, 2020
Fortnite Stereotypes
I'm a huge fan of Dude Perfect's "Stereotypes" series, so I thought it would be cool to describe some Fortnite gamer stereotypes. These are obviously exaggerated, just like the ones Dude Perfect does. Some of these, I will admit to being at one time or another. And I will say after each one if I ever am that stereotype when playing Fortnite. And hey, maybe Dude Perfect (or someone else) could make this into a video one day. Here are the Fortnite stereotypes:
The Hardcore sweat: A player that is button-mashing like crazy, spamming 90's and just has to kill as many people as possible. Shows him killing everyone he can, even people that are emoting or trying to get away. And of course, sweat is pouring down his face the whole time.
Is this ever me? No. One, I'm not skilled enough, and two, even if I was skilled enough, I think it's just kinda sad IMO.
The Architect: All they do during games is build things. They show a player having built the Taj Mahal or something similar. Or a player that's constantly in Creative mode making new maps.
Is this ever me? Rarely. I'm not hugely creative. When I first got into Fortnite I built a few things in the now-defunct Playground mode.
The Mobile Player: Someone who gets made fun of for playing on mobile. They explain how they don't own a good enough PC or current console. They constantly struggle with building and aiming.
Is this ever me? I have played Fortnite on mobile, but only to accomplish challenges that require two players (i.e. revive a friend in a match). But I relate to the gamers that don't own a PC or new enough console, as that used to be me.
The dancer: All they do during a match is dance and emote. They get into a squads game and their teammates get frustrated with them. This person also encourages others to emote with them.
Is this ever me? Only if I'm bored in a match and waiting for something to happen.
Moneybags: Someone who buys all the skins and everything else in the item shop. They get asked when they're ever going to use a certain skin, and they just reply "I dunno, I just like having it."
Is this ever me? I've probably bought more skins than I need, but I really do limit myself. I only have 50-some skins, mostly from the Battle Passes I've purchased.
The Rage Monster: If you watch Dude Perfect's stereotypes, you knew this was coming. This is someone that rages at the end of every match. They throw their controller (perhaps into the TV). Or if they're on a PC, they smash their keyboard against the wall, throw their monitor, and chuck their PC out a window.
Is this ever me? Yes, and more often than I'd care to admit. Although I don't damage my possessions... much.
The AFK but somehow ends up winning: The player that is away from their game for most of the match, but at the end they finally pay attention and they win.
Is this ever me? Sometimes I'll start a game, hide, and get something done like chores. I have won one or two of those types of games, so yes, this can be me.
The person who always dies early: They go for a chest at the same time as someone else but can never get the gun. Perhaps someone asks them why they don't land somewhere less crowded. They just respond saying, "Nah, man, you gotta land in those hot zones. That's where it's at."
Is this ever me? I try to avoid those kinds of places, so not really. But on occasion I will die early, regardless.
The Challenge Completer: Players who just play to accomplish challenges. It shows someone going to ridiculous lengths to complete a challenge, perhaps ignoring their squad.
Is this ever me? Yes, quite often. As I usually play solo and don't really care if I win or not, I often go for the challenge even if it hurts my chances of winning.
The Camper: Shows a player who camps in a bush the entire match. They get asked, "How is that even fun?" And they just respond, "Well, I always get top 10, do you?"
Is this ever me? Yes, but really only when I go off to do chores or other tasks.
The Sneak: They sneak around like some kind of stealthy secret agent. When they see another player they instantly hide until they can no longer see them.
Is this ever me? Yes, fairly often. Part of the fun to Fortnite (IMO) is being sneaky. I get a bit of a thrill when I'm able to sneak past or hide and some other player doesn't notice me.
The Hardcore sweat: A player that is button-mashing like crazy, spamming 90's and just has to kill as many people as possible. Shows him killing everyone he can, even people that are emoting or trying to get away. And of course, sweat is pouring down his face the whole time.
Is this ever me? No. One, I'm not skilled enough, and two, even if I was skilled enough, I think it's just kinda sad IMO.
The Architect: All they do during games is build things. They show a player having built the Taj Mahal or something similar. Or a player that's constantly in Creative mode making new maps.
Is this ever me? Rarely. I'm not hugely creative. When I first got into Fortnite I built a few things in the now-defunct Playground mode.
The Mobile Player: Someone who gets made fun of for playing on mobile. They explain how they don't own a good enough PC or current console. They constantly struggle with building and aiming.
Is this ever me? I have played Fortnite on mobile, but only to accomplish challenges that require two players (i.e. revive a friend in a match). But I relate to the gamers that don't own a PC or new enough console, as that used to be me.
The dancer: All they do during a match is dance and emote. They get into a squads game and their teammates get frustrated with them. This person also encourages others to emote with them.
Is this ever me? Only if I'm bored in a match and waiting for something to happen.
Moneybags: Someone who buys all the skins and everything else in the item shop. They get asked when they're ever going to use a certain skin, and they just reply "I dunno, I just like having it."
Is this ever me? I've probably bought more skins than I need, but I really do limit myself. I only have 50-some skins, mostly from the Battle Passes I've purchased.
The Rage Monster: If you watch Dude Perfect's stereotypes, you knew this was coming. This is someone that rages at the end of every match. They throw their controller (perhaps into the TV). Or if they're on a PC, they smash their keyboard against the wall, throw their monitor, and chuck their PC out a window.
Is this ever me? Yes, and more often than I'd care to admit. Although I don't damage my possessions... much.
The AFK but somehow ends up winning: The player that is away from their game for most of the match, but at the end they finally pay attention and they win.
Is this ever me? Sometimes I'll start a game, hide, and get something done like chores. I have won one or two of those types of games, so yes, this can be me.
The person who always dies early: They go for a chest at the same time as someone else but can never get the gun. Perhaps someone asks them why they don't land somewhere less crowded. They just respond saying, "Nah, man, you gotta land in those hot zones. That's where it's at."
Is this ever me? I try to avoid those kinds of places, so not really. But on occasion I will die early, regardless.
The Challenge Completer: Players who just play to accomplish challenges. It shows someone going to ridiculous lengths to complete a challenge, perhaps ignoring their squad.
Is this ever me? Yes, quite often. As I usually play solo and don't really care if I win or not, I often go for the challenge even if it hurts my chances of winning.
The Camper: Shows a player who camps in a bush the entire match. They get asked, "How is that even fun?" And they just respond, "Well, I always get top 10, do you?"
Is this ever me? Yes, but really only when I go off to do chores or other tasks.
The Sneak: They sneak around like some kind of stealthy secret agent. When they see another player they instantly hide until they can no longer see them.
Is this ever me? Yes, fairly often. Part of the fun to Fortnite (IMO) is being sneaky. I get a bit of a thrill when I'm able to sneak past or hide and some other player doesn't notice me.
Thursday, February 27, 2020
Things Epic Games should add to Fortnite
Yes, another Fortnite post. I've been thinking of a lot of things that could be added to the great game that is Fortnite: Battle Royale. From vehicles to weapons to items, the possibilities are almost endless. What hasn't been added to the game yet that could be? Any Epic Games employees that on the off chance may read this: Please consider these! Thanks!
Vehicles
Hovercrafts - With the addition of Slurpy Swamp, Hovercrafts would be perfect for that area. They'd be perfect over any water area, but would work well on land too. They could be in addition to or replace boats. They could hopefully seat an entire squad if need be.
Jet Ski's - Again, with water vehicles, you might think of Jet Ski's. These could seat two players. The driver would be allowed to shoot but only when not on the gas (Similar to with swimming, you can only shoot when stationary). What would be cool is to have a player with a grappler be able to water ski behind the jet ski. They could also implement this with boats.
Snow Mobiles - Next Christmas season when the map undoubtedly gets blanketed with an entire layer of snow, that would be a great time to introduce Snow Mobiles. They would work just like Jet Ski's, but on land. And they would go faster over snow terrains than anything else.
Motorcycles - Another two-person vehicle idea is a motorcycle. These would work like snow mobiles but be a bit faster and get more air off jumps. I would love to see another vehicle in the game capable of getting serious airtime, and players could try to set high scores with stunts. As for the appearance of the Fortnite motorcycle, I was thinking something like the motorcycle from the game "The Operative: No One Lives Forever", as seen here.
Items/Weapons
Bear Traps - This would be a seriously devilish item. You would place them down and, knowing some smart players, they could probably disguise them pretty well. Then, if an enemy player steps over it, they get caught. This item drains their health (not shield) 50 HP over 5 seconds (10 HP a second), and traps them in that time as well. But after that five seconds, they get to free themselves. But if they step in another, which there very well could be right in front of you, the same thing happens (which would then kill them unless they healed in between). This could really hurt a player's chances, especially if they step in one in the storm. One cool thing they could possibly implement is if you're able to spot it before stepping in it, you can pick it up and set it yourself.
Shuriken/Throwing Stars - Just Google an image of Shuriken if you don't know what they look like. You could carry maybe a stack of ten. Imagine throwing five of these in a manner of 3 seconds and taking perhaps close to 100 HP off of your opponent. If they ever have a ninja themed season, this is a must. It would also be cool to be able to reclaim any Shuriken/Throwing Stars if they miss an enemy.
Bear Bombs: This could be changed a bit, but my idea is a stuffed teddy bear that you can set up. It looks a lot like the other stuffed teddy bears in the game, with some subtle differences. If an enemy gets too close, it explodes and does a ton of damage. This could be something else in disguise, but imagine setting one of these up in a crowded POI. In order for this to not be too overpowered, it could start beeping like a bomb a few seconds before it goes off.
Targeting Beacon - I don't have the best name for it, but this item would be a one time use (or 2-3) and would tell you for a few seconds where all of the enemies are. They would display as red outlines and/or be displayed as red dots on the map. This may be an item only included in Team Rumble or 50 vs 50 (if that ever comes back).
Edit: They introduced a flare gun, which pretty much is how I described my "targeting beacon". There's one thing they included!
Portable Slurp Showers: This isn't my idea, as I saw it on Reddit a while back. Basically, it's the Slurp version of campfires. They would get stored in the spot where traps go, and you could set one up anywhere and it would slowly heal your health/shield, just like standing in Slurpy Swamp does. They would last for 100HP probably, and steam would rise from it, just like smoke rises from campfires. Alternatively, this could be called "Shield Showers" and work the same way, but only for shield.
Shield Kegs were added in Chapter 3, and it's fairly close to what I described. They don't go in the trap slot and don't have to be placed on a build, but they do incrementally heal your shield just like a campfire does for health.
Portable Zip Lines: This may not be possible to implement, but imagine pointing at a spot on a mountain and the end of a zip line gets shot there, and from where you are standing, you're able to use the zip line to go up the mountain without having to use any materials. You might say this sounds like a grappler, but this would have a much further range, could only be used once, and could be used by enemy players unless you destroyed it. Basically, it would be you, the player, setting up a zipline, and possibly allowing other players to use it. If either end of this portable zip line was on a build that got destroyed, the devs could decide if either the zip line gets destroyed, or it just falls down.
Other
Gold Material - I thought with all of the gold teasers for Chapter 2, Season 2 that Fortnite might be introducing a fourth material, gold. Muselk even did a video on using only materials from gold items, thinking the same thing. I think it would be cool if Epic added a fourth material even stronger than metal, and gold would be a good option. Diamond would be another option if they wanted to go that route. But this fourth material would be even harder to find than metal, and its builds would be even stronger than metal. To see a player spamming gold builds would just make anyone's jaw drop.
That's all I have for now, but if I think of anything else I will be sure to add it here.
Vehicles
Hovercrafts - With the addition of Slurpy Swamp, Hovercrafts would be perfect for that area. They'd be perfect over any water area, but would work well on land too. They could be in addition to or replace boats. They could hopefully seat an entire squad if need be.
Jet Ski's - Again, with water vehicles, you might think of Jet Ski's. These could seat two players. The driver would be allowed to shoot but only when not on the gas (Similar to with swimming, you can only shoot when stationary). What would be cool is to have a player with a grappler be able to water ski behind the jet ski. They could also implement this with boats.
Snow Mobiles - Next Christmas season when the map undoubtedly gets blanketed with an entire layer of snow, that would be a great time to introduce Snow Mobiles. They would work just like Jet Ski's, but on land. And they would go faster over snow terrains than anything else.
Motorcycles - Another two-person vehicle idea is a motorcycle. These would work like snow mobiles but be a bit faster and get more air off jumps. I would love to see another vehicle in the game capable of getting serious airtime, and players could try to set high scores with stunts. As for the appearance of the Fortnite motorcycle, I was thinking something like the motorcycle from the game "The Operative: No One Lives Forever", as seen here.
Items/Weapons
Bear Traps - This would be a seriously devilish item. You would place them down and, knowing some smart players, they could probably disguise them pretty well. Then, if an enemy player steps over it, they get caught. This item drains their health (not shield) 50 HP over 5 seconds (10 HP a second), and traps them in that time as well. But after that five seconds, they get to free themselves. But if they step in another, which there very well could be right in front of you, the same thing happens (which would then kill them unless they healed in between). This could really hurt a player's chances, especially if they step in one in the storm. One cool thing they could possibly implement is if you're able to spot it before stepping in it, you can pick it up and set it yourself.
Shuriken/Throwing Stars - Just Google an image of Shuriken if you don't know what they look like. You could carry maybe a stack of ten. Imagine throwing five of these in a manner of 3 seconds and taking perhaps close to 100 HP off of your opponent. If they ever have a ninja themed season, this is a must. It would also be cool to be able to reclaim any Shuriken/Throwing Stars if they miss an enemy.
Bear Bombs: This could be changed a bit, but my idea is a stuffed teddy bear that you can set up. It looks a lot like the other stuffed teddy bears in the game, with some subtle differences. If an enemy gets too close, it explodes and does a ton of damage. This could be something else in disguise, but imagine setting one of these up in a crowded POI. In order for this to not be too overpowered, it could start beeping like a bomb a few seconds before it goes off.
Targeting Beacon - I don't have the best name for it, but this item would be a one time use (or 2-3) and would tell you for a few seconds where all of the enemies are. They would display as red outlines and/or be displayed as red dots on the map. This may be an item only included in Team Rumble or 50 vs 50 (if that ever comes back).
Edit: They introduced a flare gun, which pretty much is how I described my "targeting beacon". There's one thing they included!
Portable Slurp Showers: This isn't my idea, as I saw it on Reddit a while back. Basically, it's the Slurp version of campfires. They would get stored in the spot where traps go, and you could set one up anywhere and it would slowly heal your health/shield, just like standing in Slurpy Swamp does. They would last for 100HP probably, and steam would rise from it, just like smoke rises from campfires. Alternatively, this could be called "Shield Showers" and work the same way, but only for shield.
Shield Kegs were added in Chapter 3, and it's fairly close to what I described. They don't go in the trap slot and don't have to be placed on a build, but they do incrementally heal your shield just like a campfire does for health.
Portable Zip Lines: This may not be possible to implement, but imagine pointing at a spot on a mountain and the end of a zip line gets shot there, and from where you are standing, you're able to use the zip line to go up the mountain without having to use any materials. You might say this sounds like a grappler, but this would have a much further range, could only be used once, and could be used by enemy players unless you destroyed it. Basically, it would be you, the player, setting up a zipline, and possibly allowing other players to use it. If either end of this portable zip line was on a build that got destroyed, the devs could decide if either the zip line gets destroyed, or it just falls down.
Other
Gold Material - I thought with all of the gold teasers for Chapter 2, Season 2 that Fortnite might be introducing a fourth material, gold. Muselk even did a video on using only materials from gold items, thinking the same thing. I think it would be cool if Epic added a fourth material even stronger than metal, and gold would be a good option. Diamond would be another option if they wanted to go that route. But this fourth material would be even harder to find than metal, and its builds would be even stronger than metal. To see a player spamming gold builds would just make anyone's jaw drop.
That's all I have for now, but if I think of anything else I will be sure to add it here.
Friday, February 7, 2020
How to Win at Fortnite
After playing the game of Fortnite for a year and a half now (all on a console, btw), I can safely say I know what it takes to win. Do I always have what it takes? No, but I've now won 22 (I keep updating as I win more games lol) solo games, including eight games this since the start of Chapter 2. Yes, adding bots to the game has certainly helped, but you still have to overcome human opponents. I know 15 wins is nothing to be impressed with, but that's because I don't usually play to win. I play to have fun and to try do new things in the game each time (and beat challenges). If I set my mind to it and played to win, I bet I could win a lot more. But if I were to do that, I would rage at the end of every loss and it would not be good for my blood pressure. But I do know what it takes to win. This is it.
- Get good loot somehow someway: It's very hard to win a game of Fortnite without good loot (Good loot meaning good weapons, shields, utility items). That means probably landing in a named location, or get lucky and land somewhere where no one else is. If you land near people, you have to do what you can to either continue looting there (and hope they don't see you or leave you alone) or you have to engage them and take their loot from them by defeating them. Often times the victors of big named locations make it far and have a good chance of winning. If you can ever manage to be the last player standing in a named location, you're off to a great start. If you get screwed on loot, look for air drops and try to get to them quickly before anyone else. Fishing is also an option if you're desperate for at least a rare weapon or shields.
- Be selective in your battles: I previously had this as "being aggressive more than defensive", but I don't think that's an effective strategy. An effective strategy is picking your battles. If you witness a fight and one of the players is eliminated, quickly swoop in and try to get an easy elim if you can, since the surviving player is likely low on health. If you're looting or moving through the map and a player attacks you first, you either need to find someway to get the advantage back by firing back quickly or gaining high ground. If you are outmatched, there is no shame in running away and using whatever utility/mobility items are in the game to get away. Just recently, I won a game having run away from multiple players because my health and loot were not ideal, yet I was able to slowly build it up throughout the game and get the victory royale.
- Learn how to build quickly: This is something I am still working on as it's harder to do as a console player. But those who know how to "Crank 90's", which is creating stacks of builds with four complete walls and floor/ramp, are the ones who have a distinct advantage. Being able to get a height advantage is huge, and the best (and usually only) way to do that is through out-building your opponent. Even if you aren't able to do that, at least be able to quickly build up a defense if you get shot at and be able to spam builds if you're constantly getting shot at. A lot of pro players suggest to practice builds in Creative mode, which I have a little, but probably should do more of. And to go with this, you'll need materials to be able to out-build someone else, so if you can't get them from someone else, you'll have to farm for them a bit.
- Learn the map: This comes with experience, but there's almost always something to be learned about the map every time you play. Maybe it's a chest location you weren't aware of, maybe it's a good sniping or hiding spot. And with experience, you can find out which drop locations are heavy in loot but light in players dropping there, which for many is ideal. The more players drop into a location, the less likely you'll come out of there victorious. Whenever there are significant map changes (as there was for the start of Chapter 2), study the map and perhaps even go into Creative mode to learn where things are. And don't drop into the same location every time, because the zone will rarely focus in on your drop zone, and you want to keep track of a number of different locations.
- Adjust your gameplay to the game's current set-up: Epic Games makes a lot of changes to Fortnite. For example, in Chapter 2 Season 1, there were basically no mobility items. Therefore, players had to adjust their game and loot for less time if they dropped in a location outside of the first zone. Or, they could fish, stock up on Floppers, and just recover from storm damage once they do eventually get in. Know what items and weapons are currently in the game and adjust your gameplay accordingly. Know which weapons are better than others, and know which items and weapons are trash and should never be picked up unless you're in the most dire of circumstances.
- Play both Team Rumble and Solos/Duos/Squads: One thing that has helped me is playing both Team Rumble as well as Solos/Duos/Squads. Team Rumble is a great opportunity to work on your shooting, aiming, and even building, since there are unlimited respawns. It's also a good opportunity to see how you fare with each gun in combat. Some people like the regular assault rifle, some prefer the heavy or the burst. Find out what works best for you. Team Rumble is also good for working on your sniping, which can come in handy in solo matches. On the flip side, you don't always want to play Team Rumble, as you won't learn (or you'll forget) how to be sneaky, and you can develop a bad habit of just rushing into battle.
- Don't get caught between two players: In solos, the worst thing that can happen is getting caught between two players. Obviously, it's every player for themselves, but if you're the closest opponent to two different players, that puts you at a distinct disadvantage (a 1 vs. 2, essentially). This is especially problematic if they are the only two opponents left in a final zone. In the final zone, position yourself so that the zone is behind you and any opponents are in front of you. Never position yourself in the middle of the zone if you can help it.
- Pray for an easy final opponent: I'll be honest, a lot of my recent wins have had an easy opponent in the final two with me. One opponent fell into a trap I set, another dropped down to my level and basically let me kill him, and another tried pickaxing a wall I was behind even though there was an open doorway and I was able to rush him and take him out. Each time I was at a distinct disadvantage. The first game I was low on health, the second game I never found or used shields all game, and the third I was also a bit low on health. Yet I won each time because my opponent made a careless mistake. Sometimes, you just need to get lucky. I can't even begin to count the amount of times I made it to the final two before my first solo victory, and thus I was the other person's easy final opponent. Each time, it seemed like my opponent was significantly better than me. Even if you're not terribly good at the game like me, you're bound to get lucky and get an easy opponent at some point.
- Watch others: One thing that really helps is watching professionals or experienced players play the game. Either you can watch on YouTube or Twitch, or without even having to go to a different app/device, you can spectate players in the same game as your own. If you die, you get the option to spectate whoever killed you. Often times I've sort of died "on purpose" so that I could spectate. Watch what others do, their habits, what they do in certain situations, and try to emulate them. Or, you can try a Squads game and watch your teammates. But don't die on purpose then.
Fortnite's a great game, and despite the lack of updates and changes in Chapter 2, I am still playing it. Some day when I can keep my cool, I may try to play aggressively and see if I can possibly win two matches in one day for the first time. I will say if you never win, it can get pretty disheartening and not be quite as fun. I didn't win my first solo match until about 300 games in. It takes time and practice and determination. If you follow my advice and put in the time, you'll be winning matches in no time.
- Get good loot somehow someway: It's very hard to win a game of Fortnite without good loot (Good loot meaning good weapons, shields, utility items). That means probably landing in a named location, or get lucky and land somewhere where no one else is. If you land near people, you have to do what you can to either continue looting there (and hope they don't see you or leave you alone) or you have to engage them and take their loot from them by defeating them. Often times the victors of big named locations make it far and have a good chance of winning. If you can ever manage to be the last player standing in a named location, you're off to a great start. If you get screwed on loot, look for air drops and try to get to them quickly before anyone else. Fishing is also an option if you're desperate for at least a rare weapon or shields.
- Be selective in your battles: I previously had this as "being aggressive more than defensive", but I don't think that's an effective strategy. An effective strategy is picking your battles. If you witness a fight and one of the players is eliminated, quickly swoop in and try to get an easy elim if you can, since the surviving player is likely low on health. If you're looting or moving through the map and a player attacks you first, you either need to find someway to get the advantage back by firing back quickly or gaining high ground. If you are outmatched, there is no shame in running away and using whatever utility/mobility items are in the game to get away. Just recently, I won a game having run away from multiple players because my health and loot were not ideal, yet I was able to slowly build it up throughout the game and get the victory royale.
- Learn how to build quickly: This is something I am still working on as it's harder to do as a console player. But those who know how to "Crank 90's", which is creating stacks of builds with four complete walls and floor/ramp, are the ones who have a distinct advantage. Being able to get a height advantage is huge, and the best (and usually only) way to do that is through out-building your opponent. Even if you aren't able to do that, at least be able to quickly build up a defense if you get shot at and be able to spam builds if you're constantly getting shot at. A lot of pro players suggest to practice builds in Creative mode, which I have a little, but probably should do more of. And to go with this, you'll need materials to be able to out-build someone else, so if you can't get them from someone else, you'll have to farm for them a bit.
- Learn the map: This comes with experience, but there's almost always something to be learned about the map every time you play. Maybe it's a chest location you weren't aware of, maybe it's a good sniping or hiding spot. And with experience, you can find out which drop locations are heavy in loot but light in players dropping there, which for many is ideal. The more players drop into a location, the less likely you'll come out of there victorious. Whenever there are significant map changes (as there was for the start of Chapter 2), study the map and perhaps even go into Creative mode to learn where things are. And don't drop into the same location every time, because the zone will rarely focus in on your drop zone, and you want to keep track of a number of different locations.
- Adjust your gameplay to the game's current set-up: Epic Games makes a lot of changes to Fortnite. For example, in Chapter 2 Season 1, there were basically no mobility items. Therefore, players had to adjust their game and loot for less time if they dropped in a location outside of the first zone. Or, they could fish, stock up on Floppers, and just recover from storm damage once they do eventually get in. Know what items and weapons are currently in the game and adjust your gameplay accordingly. Know which weapons are better than others, and know which items and weapons are trash and should never be picked up unless you're in the most dire of circumstances.
- Play both Team Rumble and Solos/Duos/Squads: One thing that has helped me is playing both Team Rumble as well as Solos/Duos/Squads. Team Rumble is a great opportunity to work on your shooting, aiming, and even building, since there are unlimited respawns. It's also a good opportunity to see how you fare with each gun in combat. Some people like the regular assault rifle, some prefer the heavy or the burst. Find out what works best for you. Team Rumble is also good for working on your sniping, which can come in handy in solo matches. On the flip side, you don't always want to play Team Rumble, as you won't learn (or you'll forget) how to be sneaky, and you can develop a bad habit of just rushing into battle.
- Don't get caught between two players: In solos, the worst thing that can happen is getting caught between two players. Obviously, it's every player for themselves, but if you're the closest opponent to two different players, that puts you at a distinct disadvantage (a 1 vs. 2, essentially). This is especially problematic if they are the only two opponents left in a final zone. In the final zone, position yourself so that the zone is behind you and any opponents are in front of you. Never position yourself in the middle of the zone if you can help it.
- Pray for an easy final opponent: I'll be honest, a lot of my recent wins have had an easy opponent in the final two with me. One opponent fell into a trap I set, another dropped down to my level and basically let me kill him, and another tried pickaxing a wall I was behind even though there was an open doorway and I was able to rush him and take him out. Each time I was at a distinct disadvantage. The first game I was low on health, the second game I never found or used shields all game, and the third I was also a bit low on health. Yet I won each time because my opponent made a careless mistake. Sometimes, you just need to get lucky. I can't even begin to count the amount of times I made it to the final two before my first solo victory, and thus I was the other person's easy final opponent. Each time, it seemed like my opponent was significantly better than me. Even if you're not terribly good at the game like me, you're bound to get lucky and get an easy opponent at some point.
- Watch others: One thing that really helps is watching professionals or experienced players play the game. Either you can watch on YouTube or Twitch, or without even having to go to a different app/device, you can spectate players in the same game as your own. If you die, you get the option to spectate whoever killed you. Often times I've sort of died "on purpose" so that I could spectate. Watch what others do, their habits, what they do in certain situations, and try to emulate them. Or, you can try a Squads game and watch your teammates. But don't die on purpose then.
Fortnite's a great game, and despite the lack of updates and changes in Chapter 2, I am still playing it. Some day when I can keep my cool, I may try to play aggressively and see if I can possibly win two matches in one day for the first time. I will say if you never win, it can get pretty disheartening and not be quite as fun. I didn't win my first solo match until about 300 games in. It takes time and practice and determination. If you follow my advice and put in the time, you'll be winning matches in no time.
Wednesday, January 29, 2020
Five Star Wars Video Game Ideas
Star Wars is a series filled with excellent video games. A few of them I even consider my favorite all-time video games. I have thought of some ideas (realistic ones, so no KOTOR III, although you better believe I'd want that) of games that someone should make. There may have even been rumors about a few of these, so I may have had some insight on a couple of these.
- Star Wars: The Mandalorian Video Game
How can a video game not accompany this awesome show? In the very first episode I thought this would make a great video game. You would complete various bounties across the galaxy, and each time you would be able to earn beskar/credits to spend on new armor, guns, and upgrades. It doesn't have to be based on "The Mandalorian" AKA Din Djarin, but it could be. You could be another Mandalorian. Although it would be cool to have "The Child" with you on missions like on the show. One thing I thought of was it would be cool if they styled it as like a Star Wars version of "Destiny". You can choose different missions on different planets, and sometimes try to find various items. And it would be a great opportunity to have an open world Star Wars game.
- Star Wars: Battle Commander
I don't have the clearest idea for this game, but simply put I see this as a modern version of Star Wars: Galactic Battlegrounds. It would probably be PC only. You would gather resources, build up an army, and then attack an enemy. There would be elements of the sequel trilogy in this. You wouldn't control the actual army, (like where they aim), but you would be able to tell them what to do. It just would be cool to have a more realistic-looking Star Wars strategy game. I'd also like it if they let you simulate different scenarios to see who would win, such as 50 Gungans vs. 5 Droideka's, or 100 Clone Troopers vs. an AT-AT.
- Star Wars: Casino Games
It's not the best title, but it's the best I could come up with. I could see this as an Android/iPhone app. The game would feature all of the board/card games from Star Wars, including Dejarik, Pazaak, Sabaac, and others (Maybe slots?). You could have a profile, and try to accumulate credits by winning games. And they could include different locales you could play games at, from Canto Bight (obviously) to perhaps cantinas on Tattooine or Coruscant.
- Star Wars: Stormtrooper
There have been countless Star Wars games where you fight against Stormtroopers: The Jedi Knight series, Battlefront, The Force Unleashed, and Jedi: Fallen Order. But what about playing as a Stormtrooper? Sure, you can do that in Battlefront, but I'd like a game where you go through the training of being a Stormtrooper. You rise through the ranks and are forced to do some morally gray actions. Then, when your character has had enough, they desert the Empire and fight as a renegade/outcast. This could even be about a Clone Trooper or a First Order Stormtrooper if the developers wanted. But being a character that we get to know in the suit would be pretty cool. And of course, the ability to pilot a speeder, AT-ST, or even AT-AT would be pretty darn cool (from a first person perspective). Basically, I'd like to see a Star Wars: Republic Commando, but from a Stormtrooper's perspective.
- Star Wars: Battle Experience
Again, don't hold the title against me. This one I see as a Virtual Reality Game. Once Virtual Reality or something similar becomes more common in households around the world, they could make this game. You put on the VR headset and you get instantly immersed into a Star Wars battle. Imagine VR and physically feeling like you're in the Battle of Hoth, the Battle of Endor, the Battle of Geonosis, or the Battle of Naboo. I would just be in heaven. I believe VR video games will be fairly common some day in the not so distant future, and they would have to make a Star Wars game to go with it.
Those are my Top 5 Star Wars video game ideas. I really hope at least one or two of these are made. If they are, I will definitely buy them and play them. It will be interesting to see years from now how close these games are to happening, if they ever will.
- Star Wars: The Mandalorian Video Game
How can a video game not accompany this awesome show? In the very first episode I thought this would make a great video game. You would complete various bounties across the galaxy, and each time you would be able to earn beskar/credits to spend on new armor, guns, and upgrades. It doesn't have to be based on "The Mandalorian" AKA Din Djarin, but it could be. You could be another Mandalorian. Although it would be cool to have "The Child" with you on missions like on the show. One thing I thought of was it would be cool if they styled it as like a Star Wars version of "Destiny". You can choose different missions on different planets, and sometimes try to find various items. And it would be a great opportunity to have an open world Star Wars game.
- Star Wars: Battle Commander
I don't have the clearest idea for this game, but simply put I see this as a modern version of Star Wars: Galactic Battlegrounds. It would probably be PC only. You would gather resources, build up an army, and then attack an enemy. There would be elements of the sequel trilogy in this. You wouldn't control the actual army, (like where they aim), but you would be able to tell them what to do. It just would be cool to have a more realistic-looking Star Wars strategy game. I'd also like it if they let you simulate different scenarios to see who would win, such as 50 Gungans vs. 5 Droideka's, or 100 Clone Troopers vs. an AT-AT.
- Star Wars: Casino Games
It's not the best title, but it's the best I could come up with. I could see this as an Android/iPhone app. The game would feature all of the board/card games from Star Wars, including Dejarik, Pazaak, Sabaac, and others (Maybe slots?). You could have a profile, and try to accumulate credits by winning games. And they could include different locales you could play games at, from Canto Bight (obviously) to perhaps cantinas on Tattooine or Coruscant.
- Star Wars: Stormtrooper
There have been countless Star Wars games where you fight against Stormtroopers: The Jedi Knight series, Battlefront, The Force Unleashed, and Jedi: Fallen Order. But what about playing as a Stormtrooper? Sure, you can do that in Battlefront, but I'd like a game where you go through the training of being a Stormtrooper. You rise through the ranks and are forced to do some morally gray actions. Then, when your character has had enough, they desert the Empire and fight as a renegade/outcast. This could even be about a Clone Trooper or a First Order Stormtrooper if the developers wanted. But being a character that we get to know in the suit would be pretty cool. And of course, the ability to pilot a speeder, AT-ST, or even AT-AT would be pretty darn cool (from a first person perspective). Basically, I'd like to see a Star Wars: Republic Commando, but from a Stormtrooper's perspective.
- Star Wars: Battle Experience
Again, don't hold the title against me. This one I see as a Virtual Reality Game. Once Virtual Reality or something similar becomes more common in households around the world, they could make this game. You put on the VR headset and you get instantly immersed into a Star Wars battle. Imagine VR and physically feeling like you're in the Battle of Hoth, the Battle of Endor, the Battle of Geonosis, or the Battle of Naboo. I would just be in heaven. I believe VR video games will be fairly common some day in the not so distant future, and they would have to make a Star Wars game to go with it.
Those are my Top 5 Star Wars video game ideas. I really hope at least one or two of these are made. If they are, I will definitely buy them and play them. It will be interesting to see years from now how close these games are to happening, if they ever will.
Wednesday, March 13, 2019
Fortnite Appreciation Post
A free to play game that works on virtually every video game console, including PC. Who would've though that would exist? Not me. But it does, and it is called Fortnite, made by Epic Games. The regular Fortnite Battle Royale games pit 100 players against each other in a fight to the end to see which player or players can outlast all the rest.
I got into Fornite around the late summer of 2018. Now Fortnite has what they call "Seasons". Just like with the rest of the world, Fornite has four seasons per year that change about the same time ours do. Each season has a different theme, and introduces a significant change in the map. I got into Fortnite in the middle of Season 5, playing it on the Xbox One.
The map stays the same for each game, but will get updated every few weeks, and especially with each new season. This way, players can get accustomed to the map, knowing where best to find loot, hide, and how to navigate it quickly. Also what's cool is the map is filled with named locations that have alliterative titles, such as "Tilted Towers" and "Dusty Divot" and "Junk Junction". And with each game there is what's called a "storm". The storm will start out as a circle that takes up somewhere around 1/3 of the map, but then get smaller and smaller until there are no players left. If you are outside of the circle in the storm, you take health damage. Navigating to get inside the circle is something players must do to succeed.
As for me as a player, well to put it nicely, I am not the best. I have won squad games (being carried). And just last season (Season 7), I got my first solo victory. It was a huge accomplishment, and for the longest time I felt like I was never going to get a solo victory. It took me over 300 games to get it. I now have two solo victories, getting another one fairly recently. The most kills I've ever gotten in a solo game is 4, to my recollection, which was also my second victory. And the most kills I've gotten in any game was a Team Rumble, 9. So yes, I'm not too good at Fortnite, but I am totally fine with that.
There are mainly two strategies you can take with Fortnite. One, you can be aggressive, attack everyone you come across, and try to get as many kills as possible. The other one is being sneaky and relying on stealth, hoping those skills will progress you as far as you can before you are forced to engage other players. I am in the second group. Not since my high school days playing Halo have I been somewhat decent at killing other human players, I will admit. But, with experience I have become very good at being sneaky and avoiding other players. I'm not ashamed to play this way; it gives me satisfaction to know I progressed further in the game and have a better placement in the game than a lot of the more aggressive players.
My favorite thing to do in the game is completing weekly and daily goals. These goals can range anywhere from landing at a certain location, to getting a kill with a certain type of weapon, to doing a dance in a certain spot. Accomplishing these goals unlocks items in the Battle Pass, which includes skins (outfits), emotes, loading screens, and more.
So I don't think I'll ever be a great Fortnite player, but I'm ok with that. There are millions of kids and young adults around the world who spend WAY more time on the game with me and do better than me. I just don't think I'll ever devote THAT much time to the game. It's just a game and a way for me to relieve stress, which I'll admit sometimes it has the opposite effect.
I got into Fornite around the late summer of 2018. Now Fortnite has what they call "Seasons". Just like with the rest of the world, Fornite has four seasons per year that change about the same time ours do. Each season has a different theme, and introduces a significant change in the map. I got into Fortnite in the middle of Season 5, playing it on the Xbox One.
The map stays the same for each game, but will get updated every few weeks, and especially with each new season. This way, players can get accustomed to the map, knowing where best to find loot, hide, and how to navigate it quickly. Also what's cool is the map is filled with named locations that have alliterative titles, such as "Tilted Towers" and "Dusty Divot" and "Junk Junction". And with each game there is what's called a "storm". The storm will start out as a circle that takes up somewhere around 1/3 of the map, but then get smaller and smaller until there are no players left. If you are outside of the circle in the storm, you take health damage. Navigating to get inside the circle is something players must do to succeed.
As for me as a player, well to put it nicely, I am not the best. I have won squad games (being carried). And just last season (Season 7), I got my first solo victory. It was a huge accomplishment, and for the longest time I felt like I was never going to get a solo victory. It took me over 300 games to get it. I now have two solo victories, getting another one fairly recently. The most kills I've ever gotten in a solo game is 4, to my recollection, which was also my second victory. And the most kills I've gotten in any game was a Team Rumble, 9. So yes, I'm not too good at Fortnite, but I am totally fine with that.
There are mainly two strategies you can take with Fortnite. One, you can be aggressive, attack everyone you come across, and try to get as many kills as possible. The other one is being sneaky and relying on stealth, hoping those skills will progress you as far as you can before you are forced to engage other players. I am in the second group. Not since my high school days playing Halo have I been somewhat decent at killing other human players, I will admit. But, with experience I have become very good at being sneaky and avoiding other players. I'm not ashamed to play this way; it gives me satisfaction to know I progressed further in the game and have a better placement in the game than a lot of the more aggressive players.
My favorite thing to do in the game is completing weekly and daily goals. These goals can range anywhere from landing at a certain location, to getting a kill with a certain type of weapon, to doing a dance in a certain spot. Accomplishing these goals unlocks items in the Battle Pass, which includes skins (outfits), emotes, loading screens, and more.
So I don't think I'll ever be a great Fortnite player, but I'm ok with that. There are millions of kids and young adults around the world who spend WAY more time on the game with me and do better than me. I just don't think I'll ever devote THAT much time to the game. It's just a game and a way for me to relieve stress, which I'll admit sometimes it has the opposite effect.
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